#pragma once
#ifndef FUNCTIONS_H_
#define FUNCTIONS_H_

#include "CEntity.h"
#include "GUI.h"
#include "main.h"

const short BT_NORMAL=0;
const short BT_ADD=1;
const short BT_SUBTRACT=2;
void SetBlendType(const short BLEND_TYPE);
void SortEntList(CEntityList* list);
void SortGUIList(LinkedList<CGUIBase>* list, LinkedList<CGUIBase>* drawlist);
int toInt(std::string _line);
std::string toStr(int _value);
std::string toStr(long long _value);
std::string toStr(float _value);

#endif